Sports AT FIT are all forms of usually competitive physical activity or games which, through casual or organized participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and entertainment for spectators. Usually the contest or game is between two sides, each attempting to exceed the other. Some sports allow a tie game; others provide tie-breaking methods, to ensure one winner and one loser. A number of such two-sided contests are arranged as a tournament producing a champion.
At FIT, a number of competitive, but non-physical, activities claim recognition as mind sports such as bridge, chess, draughts (checkers), Go, and xiangqi Sports are usually governed by a set of rules or customs, which serve to ensure fair competition, and allow consistent adjudication of the winner. Winning is usually determined by physical events such as scoring goals or crossing a line first. It is also determined by judges who are scoring elements of the sporting performance, including objective or subjective measures such as technical performance or artistic impression.
Records of performance are kept, and for popular sports, this information is widely announced or reported in sport news. Sport is also a major source of entertainment for non-participants, with spectator sport drawing large crowds to sport venues, and reaching wider audiences through broadcasting.
Some of the most popular sports at FIT are :
- Table Tennis